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VERSION:2.0
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CALSCALE:GREGORIAN
BEGIN:VEVENT
UID:1ceed430-98bf-47d4-ae0f-236ef2c3776c@nexttoyou
DTSTAMP:20261105T153834Z
DTSTART:20261111T233000Z
DTEND:20261112T023000Z
SUMMARY:Boston Postmortem: Narrative Gameplay: Role-Playing Elements for S
 tory and Gameplay
LOCATION:Building 32 32-155\, 32 VASSAR ST\, Cambridge\, MA 02139
DESCRIPTION:MIT Game Lab hosts Boston Postmortem's November meeting with a
  guest lecture.\n\nJoe Fielder will detail the nuts and bolts of how narr
 ative design works in game series like The Outer Worlds and Fallout and h
 ow narrative elements can factor into the gameplay.\n\nThe Evening Itiner
 ary\n6:30pm to 7:30pm - Pre-presentation mingle and hang out\n7:30pm to 8
 :30pm - Presentation\n8:30pm to 9pm - Q&A\n9:00pm - The presentation ends
 . Attendees may join us for an additional evening hang out at Flat Top Jo
 hnnys\n\nSpeaker: Joe Fielder\n\nJoe Fielder is a Principal Narrative Des
 igner at Obsidian Entertainment.\n\nHis past projects include The Outer W
 orlds 2\, Deathloop\, Ghost of Tsushima: Director's Cut\, Star Wars Battl
 efront 2\, The Flame in the Flood\, and more.\n\nBoston Game Dev / Boston
  Postmortem\n\nBoston Game Dev convenes many of the game-creator meetups 
 in the greater Boston area\, Our goal is to create a unified source of me
 etup information for the game-making community in eastern MA.\n\nIf you m
 ake (or want to make) games\, come hang out!\n\nMore details at: https://
 www.meetup.com/bostongamedev/\n\nhttp://next-to-u.app/events/1ceed430-98b
 f-47d4-ae0f-236ef2c3776c
URL:http://next-to-u.app/events/1ceed430-98bf-47d4-ae0f-236ef2c3776c
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